Ariana Grande’s Passion for Monopoly: A Celebrity’s Game Choice
In a recent interview with Vogue, pop superstar Ariana Grande revealed her surprising affection for the classic board game Monopoly, particularly enjoying its digital form. With a bustling schedule filled with travel and performances, Grande finds solace in playing the game on her iPad, stating that it serves as a fun distraction during downtime.
A New Spin on a Classic Game
Grande clarified that she is not playing the popular Monopoly Go but rather the more traditional Monopoly: The Board Game app, which is available for $4.99. This version allows for a more authentic experience, devoid of the microtransaction-heavy gameplay characterizing many mobile games today. According to Grande, her dedication to the game is serious—"I’m on level 80, I believe. I’m not kidding," she shared, emphasizing her commitment.
Gaming and Celebrity Culture
What’s intriguing about Grande’s gaming preference is not just her personal enjoyment but the broader implications of celebrity involvement in digital gaming. The odds are increasing that fans might find themselves playing against celebrities while waiting at airports or between shoots. As Grande mentioned, many celebrities are actively engaging in this culture—streaming games or participating in online matches, which makes it entirely possible for casual gamers to cross paths with their idols.
Mobile Gaming as a Stress Reliever
The convenience of mobile gaming permits busy individuals, like Grande, to engage in pastimes that fit into their hectic lives. "When I’m traveling or waiting on set, I like to play games," she said, showcasing how mobile apps can enhance time spent waiting or traveling. While traditional Monopoly can often lead to tension-filled hours with family, the digital format provides a more relaxed approach, enabling players to enjoy the game without the associated stress of physical board play.
Potential Impact of Celebrity Game Preferences
Grande’s enthusiasm for Monopoly could contribute to a renewed interest in board games and mobile adaptations. As someone who has become an unofficial ambassador for this game, there is potential for partnerships or future appearances in adaptations, such as the recently announced Monopoly movie, which seeks to emulate the success of other toy-based films. Her influence could further popularize both the game and its digital counterpart.
Conclusion
In conclusion, Ariana Grande’s passion for Monopoly highlights an interesting intersection of celebrity culture and gaming. As more stars express their love for board games, it raises the profile of such pastimes and invites fans to join in on fun and competitive experiences. The next time you log on to play Monopoly, you might just find yourself matched up against a superstar. This blend of entertainment, accessibility, and celebrity presence underscores the evolving landscape of gaming in today’s society.